Bind Enchantment:     

 

 

Bind Enchantment

 

Enchanter sacrifices one of his or her spells, transfering it into a piece of jewelry (ring, earring, necklace, Etc.).

 

Modification-Point Cost (M.P.C.) : 100

Prerequisites --------------------------- : Enchanter

Ability-points to invoke:

None (this is an Enchanter spell).

Area of Effect:

1 single item (a sword, a ring, necklace, armor, Etc.).

Avoidance-Roll:

Yes: vs. "Enchantment" for each ability, power, or spell placed into an item. If you fail this roll, you will become exhausted.

 

See: "Resting Time".

Casting Time:

10 turns (50 seconds).

Damage:

None.

Duration:

Permanent.

 

See: "Explanation".

Effect Time:

3 turns (15 seconds).

Explanation:

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When this spell is cast, the Enchanter will place one of his or her known spells into a piece of jewelry to be used.

 

The spell placed into the item will no longer be known by the Enchanter, unless the item is worn.

 

Once created, the enchanter can place more of his or her spells into the same item, even up to all his or her spells. Once this is done, the caster must wear the jewelry piece in order to cast these spells (for once a power is sacrificed into the item, it cannot be learned again by the Enchanter, even if the item is dispelled or destroyed).

 

Benefits:

1. While wearing this jewelry piece, spell-points will regenerate at double the rate (6 spell-points per hour), and will have a 10% chance of costing only 1/2 the normal spell-points to cast (rounded up).

 

2. From now on, spells cast through the use of this enchanted item will cast as if the wearer is higher level (+1 spell level per 5 levels the caster has advanced).

 

3. Additional spells can be sacrificed into this enchanted item.

4. If the caster dies, these spells will remain within the item.

 

Warning: Guard this item, it is a highly rare thing to find, and another can use it simply by wearing it.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

The piece of jewelry used must be non-magical to begin with.

Maximum Adjustment:

None.

Notes:

None.

Range:

Touch.

Resting Time:

1 Moon (30 days).

Special:

Each spell placed into this jewelry piece will become aware (sentient in a way).

 

For each spell placed into this enchanted item, a penalty of -3% will be enforced upon the wearer when attempting to sell it, or give it up. In other words, the possessor of this item will become jealous of it, and do all he or she can to keep it (should his or her avoidance-roll fail).

 

Once created, this enchanted item does not like to get lost, and will latch onto its wearer.

Spell Preparation:

None.

Spell-points to cast:

50

Susceptibilities:

None.

Value:

20 White-Gold.